30 Years of Game 'The Kingdom of the Winds' Narrative Reinterpreted through Traditional Crafts... 15 Works Exhibited at Gyeongbokgung Palace
The Korea National University of Cultural Heritage, in collaboration with the Nexon Foundation and Nexon Korea, is hosting the "BORDERLESS: The Wind of Irip…

The worldview of a game that has lasted for 30 years meets Korean traditional crafts. Works that reinterpret the narrative and images within the game using traditional materials and techniques will be exhibited at Gyeongbokgung Palace.
The Korea National University of Cultural Heritage, in collaboration with the Nexon Foundation and Nexon Korea, is holding 《BORDERLESS: The Wind of Irip, Connecting Tradition》 at Gyejo-dang in Gyeongbokgung Palace, Jongno-gu, Seoul, until the 21st.
The exhibition is the second installment of 'BORDERLESS', a cultural arts cooperation project conducted by the Nexon Foundation and the Korea National University of Cultural Heritage to support emerging artists in the field of traditional crafts. While last year's exhibition explored the possibility of combining traditional culture with the content industry, this year marks the 30th anniversary of Nexon's game 'The Kingdom of the Winds' and deals with the intersection of the game's narrative and traditional crafts.
At the exhibition venue, students majoring in traditional sculpture, traditional ceramics, traditional painting, and traditional textiles at the Korea National University of Cultural Heritage will present 15 works created using the Korean narrative and worldview of 'The Kingdom of the Winds', as well as the stories and time accumulated over 30 years, as subject matter. 'Irip (而立)' is an expression derived from the Analects, meaning the age of thirty.
The characteristic of this exhibition is that it does not merely transfer game content in a traditional way, but interprets it through a new formative language using traditional materials and techniques. Along with the collaborative works, traditional craft works produced by students are also exhibited, allowing visitors to observe not only the process of combining content and traditional technology but also the materials and production methods of each major.
Linked programs for visitors are also prepared. By accessing a web catalog through the QR code on the exhibition promotional materials, visitors can view the works and solve related problems to receive 'The Kingdom of the Winds' game items.
The Korea National University of Cultural Heritage plans to expand the collaboration with the Nexon Foundation, which has continued since last year, into an industry-academic cooperation project to support traditional culture major students to interact with various fields such as the content industry and seek new creative domains.
Reporter at HANDMAKER (핸드메이커), a Korean magazine devoted to crafts and handmade culture. Covers exhibitions, traditional crafts and the makers behind them.
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